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AION 2 Dungeons: Full List & Endgame Modes Explained

AION 2 has 200+ dungeons (Korean-build count) across seven modes — Nightmare, Sealed, Stronghold, Expedition, Sanctuary, Transcendence, Conquest.

9/20/2026 Season 1 AION 2 Wiki Team Last updated: 9/20/2026 6 min read
AION 2 Dungeons: Full List & Endgame Modes Explained

AION 2 is built around instanced PvE on a scale few MMOs attempt: NC’s official reveal describes more than 200 dungeons, split across seven named mode families and three group sizes. The catch for global players is that almost everything published in English so far describes the Korean version, which launched in November 2025 and is roughly a year of content ahead. This page gives you the full dungeon framework — what each mode is, how group sizes break down, and what the endgame looks like — while being explicit about which parts are confirmed for the global Season 1 build and which still need launch-day verification.

How many dungeons does AION 2 have?

Over 200, per NC’s official announcement — a count that covers the game’s instanced content across all modes rather than 200 unique dungeons you’d run once each. Instances come in three group sizes:

  • Solo — personal instances you clear alone.
  • 4-player — the standard small-party format.
  • 8-player — the large-group endgame format.

That 200+ figure reflects the Korean version’s content count. The global version launches as a modified Season 1 build with a level cap of 45 (versus 50 in the Korean version), so the day-one roster will be smaller — the exact list is flagged for launch-day calibration below.

What are the dungeon types in AION 2?

NC organizes the dungeon pool into seven named families. This taxonomy is confirmed for the game as a whole; the per-mode details below reflect the Korean version and will be re-checked against the global build at launch.

Mode What it is Status
Nightmare A dungeon family in the standard rotation Named in the official reveal; global details TBC
Sealed Dungeon A dungeon family in the standard rotation Named in the official reveal; global details TBC
Stronghold A dungeon family in the standard rotation Named in the official reveal; global details TBC
Expedition A dungeon family that receives new entries via patches — the Korean version added a new Expedition on April 22, 2026 Named in the official reveal; global roster TBC
Sanctuary Weekly boss content — the game’s weekly raid-style encounters Named in the official reveal
Transcendence Ranked dungeon content across four tiers Named in the official reveal
Conquest A dungeon family in the endgame rotation Named in the official reveal; global details TBC

We are deliberately not filling this table with invented mechanics. Korean-language sources do publish per-boss strategy write-ups for individual named instances, and those are worth translating into standalone guides — but boss names, mechanics, and drops only appear on this site once they are confirmed against the version you’re playing. Expect per-dungeon pages to start rolling out after October 5, following the leveling curve rather than alphabetical order.

A circular boss arena ringed with crystals — the kind of staged arena AION 2’s instanced encounters are built around

Is the Fire Temple in AION 2?

Yes — the Fire Temple returns as a remake. For anyone who played the original AION, this is the nostalgia hook: Fire Temple was one of that game’s signature instances, and NC has rebuilt it for the sequel’s engine and combat. The remake is confirmed; which version of it ships in the global launch build, and at what level it sits in the progression path, is part of the launch-day verification list.

A winged figure wreathed in fire inside a volcanic hall — the Fire Temple’s element, rebuilt for AION 2

Which dungeons are in the global version at launch?

This is the question every existing English list gets wrong, because they are all describing the Korean version. What we can state today:

  • The global version is a modified Season 1 build — it includes roughly a year of the Korean version’s quality-of-life and balance changes while starting from an earlier content baseline.
  • The level cap is 45, not the Korean version’s 50 — anything gated behind Korean-version levels 46–50 will not exist at global launch.
  • The seven-mode framework above is official and global-facing; it is the safe structure for understanding what you’re looking at on day one.
  • The exact named dungeon list, entry levels, and lockout rules for global Season 1 are not yet published — this section gets a confirmed table on October 5.

The Korean version also runs roughly one Season every three months, and the global version is expected to trail it at a similar cadence — so “the dungeon list” is a moving target that grows each season. Our global vs Korea comparison tracks the content gap between the two builds.

What should I run when I hit level 45?

The level-45 endgame loop in the global build centers on the modes above — but the efficient path depends on how you leveled:

  1. Finish gearing through the standard rotation. Fresh 45s should work through the accessible dungeon families to build a baseline kit before touching ranked or weekly content. The leveling guide covers the 1–45 path and where gear plateaus happen.
  2. Weekly: Sanctuary. Weekly boss content is the highest-value single lockout — schedule it first each week.
  3. Push Transcendence tiers. The four-tier ranked structure is the long-term progression ladder for PvE players; your class’s performance here is exactly what our class tier list is calibrated against.
  4. Mix in PvP. The Abyss runs on its own schedule and pays out in Abyss Points — see the Abyss guide for how open-world and instanced PvP feed your weekly progression.

If you are still leveling, don’t rush — the beginner guide covers which systems (Daevanion Board, Stigma, pets) compound into dungeon performance, and flight matters more than you’d expect: several encounters in the Korean version use aerial mechanics, which our flying guide breaks down.

How do global dungeons differ from the Korean version?

Three differences matter most:

  • Roster size. The Korean version’s instance pool includes everything added since November 2025 — new Expeditions and seasonal content the global build won’t have at launch.
  • Balance baseline. Global Season 1 ships with the Korean version’s accumulated balance changes, so a dungeon’s difficulty in a Korean guide may not match the global tuning even when the dungeon itself is identical.
  • Cadence. Korean Seasons run about three months apart; the global version follows behind, so the Korean version’s current Season 3 content is a preview of your future, not a description of your present.

That gap is exactly why this page exists — and why every number on it is dated. The dungeon list gets its global calibration pass at launch, and per-dungeon guides will follow as the community maps out which instances actually gate progression at 45.

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